![]() This content was uploaded by website visitors. This mod will probably not be compatible with mods that change the name of skeleton mesh body parts. The menu has a scaler for damageWeaponMult game-setting that can be used to adjust damage done by npcs. This mod does not add hit boxes to the player. *Hostile Spells cast a point blank on an unguarded opponent can cause knockdown the angle of the attack (front, back sides)Įxample: A mace to the legs has a much higher chance of knocking an opponent down than a sword, a punch to the face using heavy gauntlets will do more damage than bare-handed ![]() whether or not the target is wearing armor at the location ![]() *Hits to the locations will have different levels of effectiveness depending on the following factors: – (Front/Back/Sides): Temporarily cripple an opponent, cause a bleed-out, or stun, depending on the weapon used and the armor worn – (Front/Back/Sides): Side and back hits are the most effective target on the torso against armored opponents. Instant kill or fatal bleed-out on npcs. High chance of instant kill on npcs, depending on weapon, unless armor is worn. ![]() The following hit boxes are currently supported: A menu spell is also added that allows for scaling locational damage and the base weapon damage game-setting. This mod adds locational damage to NPCs and most creature races by generating virtual hit boxes at skeletal nodes. ![]()
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